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Affinity photo icon
Affinity photo icon






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When selected, the Export Selection Area option will only export the selected graphic (as opposed to the entire canvas,) but it’ll also export any other elements that may sit within the bounding box of the selected object, as well as the canvas color. Seeing as how this PNG won’t have a transparent background once exported, this would be the wrong option to use for this lesson. You can press the Preview button to see a preview of what will be exported: It’ll also export the background color of the canvas. Export Whole DocumentĬhoosing the Whole Document option will export not just the graphic, but the entire canvas, along with all of its contents. Let’s briefly go over the difference between these options. You will see three different options for exporting your PNG: Next, direct your attention over to the dropdown menu labeled Area: Choose the PNG option, which is the very first option on the left-hand side: This will open up the Export Menu, from which you will be presented with a variety of file formats to export your work as. With the object(s) selected, navigate to: You can select a single object, multiple objects, or a group of objects. Still, it is good that different opinions and design preferences exist the world would be a duller and sadder place if everyone and everything followed the same model.The blue bounding box around the object indicates that the object is selected. you have 4 different icon sizes, pick one for this device). I particularly like the use of vector-based flat design elements via SVG for appropriate scaling to various devices and output, an area where 3D rendered elements often perform badly or at least simplistically (e.g. Affinity Designer is well-placed to take advantage of this trend if it continues. My prediction is that in time we'll see wider adoption of the Flat 2.0/Material Design approach, using mainly flat design elements enlivened with gradients, highlights, some textures, and shadows, along with use of images and videos as elements. I suspect that for many people flat design looks both "cleaner" and more modern than visual skeuomorphism ("realism") after its widespread use in Mac, Windows, and Google design elements from 2013/2014 onwards, overtaking the visual skeuomorphism of earlier design elements (although not necessarily replacing layout derived from real objects), particularly with the introduction of subtle elements such as gradients and highlights in Flat (Design) 2.0. Moreover, while the ADL repository does provide 3D models for those who prefer skeuomorphic ("realistic") design, the SCORM users guide for instructional designers does not mandate the use of 3D, and in fact specifically states that it "does not dictate the formatting or look and feel of screens and the elements on them" (p.17) and "SCORM does not dictate any particular design methodology or design pattern" (p.27). They were very handy recently rather than using individual SVG elements for maintaining consistency with existing material using Font Awesome SCORM standards, by my understanding, are intended to provide guidelines on pathways and sequencing, and technological consistency for re-use and interaction of eLearning resources, rather than providing standards for the UI/UX world in general, and the only design elements refer to data models, not UI/UX.








Affinity photo icon