

Paying less mana per spell becomes extra-powerful in a Muldrotha deck, when our entire graveyard is at our disposal. Speaking of Foundry Inspector, it’s a part of the final category for the article: Cost reduction. Now we can repeat the process two more times by casting Arcbound Worker from the graveyard, thanks to Muldrotha that’s fifteen +1/+1 counters in one turn, for just three colorless mana.ĭon’t lie to me, now… Is that a real bird? Then we sacrifice the Worker to Extruder, which puts three counters onto an artifact creature thanks to modular and puts two counters on any creature thanks to Extruder’s ability. We cast Arcbound Worker, which enters the battlefield with two counters thanks to the Constrictor. Viscera Seer and Carrion Feeder will work just fine, but Extruder really takes the strategy to the next level: Let’s say, for example, we control a Winding Constrictor, Muldrotha, and Extruder. In order to take advantage of this interaction, we just need Muldrotha and a sacrifice outlet. If we have Winding Constrictor, the Worker will instead enter the battlefield with two counters on it, and when it dies we can put three counters onto another artifact creature. If charge counters aren’t your thing, or “you win the game” effects aren’t welcome at your table, try modular creatures: Arcbound Worker enters the battlefield with a +1/+1 counter on it, and when it dies we get to put its counters onto another artifact creature we control. He just wants to work, unfortunately his job is to die Darksteel Reactor just wins us the game if it gets charged up! There are many ways to boost the number of charge counters we have, but there’ one card that Muldrotha can use better than anyone else: Coretapper! Lux Cannon can destroy any permanent for three charge counters. We could take all the white out of an Atraxa, Praetors’ Voice deck and call it a day, but there are a few cards which Muldrotha can take advantage of that other Dice Factory commanders can’t.įirst off, let’s talk charge counters: Everflowing Chalice, Astral Cornucopia, and Empowered Autogenerator add mana for each charge counter on them. We should start things off with the “usual suspects” for a dice factory: Winding Constrictor, Vorel of the Hull Clade, Deepglow Skate, and Pir, Imaginative Rascal (and of course Doubling Season, if money is no object) form the core of the deck. For a Muldrotha dice factory, we want to use all the usual dice factory tools, but with a few special additions. Plus, if we’ve already cast a creature from the graveyard, we can cast it as an artifact for the turn!Ī “dice factory” deck is just a cute name for a deck that puts lots of counters on things, which are usually represented by dice. Solemn Simulacrum can’t get to the graveyard on its own, but if we can get it there reliably we can get a lot of advantage out of replaying it.

#Muldrotha xcommander plus
An extra land every turn is no joke, plus if we’re playing effects that trigger when a creature enters the battlefield or dies we’ll get those as well. With our Commander on the battlefield, we can cast and sacrifice Sakura-Tribe Elder every turn if we want to. Sakura-Tribe Elder is a major player in lots of Commander decks, but for Muldrotha it gains a whole new level of usefulness. *Special thanks to reader Florence for pointing out my mistake: When a permanent is cast from the graveyard, it goes to the stack before entering the battlefield, meaning we don’t get two triggers. With a Kelpie on the battlefield, that’s four cards for three mana!*

Mulldrifter is another great card draw spell in a Muldrotha deck evoke is an alternate cost, not an ability, so we can evoke from the graveyard. If we cast a permanent from the graveyard, Kelpie will trigger when we cast the spell and when that permanent enters the battlefield, letting us draw two cards.* Secrets of the Dead is an enchantment that’s basically half of a River Kelpie, but half of a Kelpie is still very strong for us. River Kelpie is an incredible value with Muldrotha on the battlefield. What’s a Kelpie, you ask? Well, “Kelpie” is Old Kithkin for “angry ball of teeth and weeds”
